Russian Roulette: Optimal Strategies Across Four Variants
Russian roulette presents various strategic decisions depending on the game’s rules. Let’s analyze four distinct scenarios to determine the optimal choice in each.
Variant 1: One Bullet, No Re-Spin
Setup: A single bullet is placed in a six-chamber revolver. The cylinder is spun once at the start and then remains fixed. Players take turns pulling the trigger.
Question: Should you go first or second?
Analysis:
- The bullet’s position is fixed after the initial spin.
- Each chamber has an equal probability of containing the bullet.
- The sequence of trigger pulls corresponds to the sequence of chambers.
Conclusion:
- Each player has an equal chance of encountering the bullet.
- Therefore, it doesn’t matter whether you go first or second; the probability of being shot is equal for both players.
Variant 2: One Bullet, Re-Spin Each Turn
Setup: A single bullet is placed in a six-chamber revolver. The cylinder is spun before each trigger pull. Players take turns pulling the trigger.
Question: Should you go first or second?
Analysis:
- Each trigger pull is independent due to the re-spin.
- The probability of being shot on any given turn is \( \frac{1}{6} \).
- However, the first player has a \( \frac{1}{6} \) chance of being shot immediately.
- The second player’s chance of being shot is \( \frac{5}{6} \times \frac{1}{6} = \frac{5}{36} \), assuming the first player survives.
Conclusion:
- The second player has a lower initial risk.
- Therefore, it’s better to go second to minimize the chance of being shot.
Variant 3: Two Bullets in Random Chambers
Setup: Two bullets are placed randomly in the six chambers. After the first player survives, you must decide whether to spin the cylinder before your turn.
Question: Should you spin the cylinder?
Analysis:
- If you spin: Each chamber has an equal chance of containing a bullet. With two bullets, the probability of being shot is \( \frac{2}{6} = \frac{1}{3} \).
- If you don’t spin: The first player survived, so their chamber was empty. There are now five chambers left with two bullets. The probability of being shot is \( \frac{2}{5} = 0.4 \).
Conclusion:
- Spinning reduces the probability of being shot from 0.4 to approximately 0.333.
- Therefore, you should spin the cylinder before your turn.
Variant 4: Two Bullets in Consecutive Chambers
Setup: Two bullets are placed in adjacent chambers. After the first player survives, you must decide whether to spin the cylinder before your turn.
Question: Should you spin the cylinder?
Analysis:
- If you spin: The probability of being shot is \( \frac{2}{6} = \frac{1}{3} \).
- If you don’t spin: Given the bullets are adjacent and the first player survived, there’s a \( \frac{1}{4} \) chance of being shot.
Conclusion:
- Not spinning reduces the probability of being shot from approximately 0.333 to 0.25.
- Therefore, you should not spin the cylinder before your turn.
Summary
Variant | Optimal Choice | Probability of Being Shot |
---|---|---|
One Bullet, No Re-Spin | Either | Equal for both players |
One Bullet, Re-Spin Each Turn | Go Second | Lower for second player |
Two Bullets in Random Chambers | Spin | \( \frac{1}{3} \) |
Two Bullets in Consecutive Chambers | Don’t Spin | \( \frac{1}{4} \) |