Alice and Bob Multiplicative Game: Can Alice Always Win?
Game Description
Players: Alice and Bob
They take turns choosing one number at a time from the following set, without replacement:
\[ \left{ \frac{1}{16},\ \frac{1}{8},\ \frac{1}{4},\ 1,\ 2,\ 4,\ 8,\ 16 \right} \]
The first player to obtain three numbers whose product is 1 wins.
Alice moves first.
Step 1: Change the Problem to Additive
Take the base-2 logarithm of all numbers:
Number | \( \log_2 \) value |
---|---|
\( \frac{1}{16} \) | \( -4 \) |
\( \frac{1}{8} \) | \( -3 \) |
\( \frac{1}{4} \) | \( -2 \) |
\( 1 \) | \( 0 \) |
\( 2 \) | \( 1 \) |
\( 4 \) | \( 2 \) |
\( 8 \) | \( 3 \) |
\( 16 \) | \( 4 \) |
So instead of finding three numbers whose product is 1, we’re now finding three numbers whose sum of logs is:
\[ \log_2(a) + \log_2(b) + \log_2(c) = \log_2(abc) = \log_2(1) = 0 \]
Step 2: Reformulate
The problem becomes:
Alice and Bob take turns choosing one number from the set
\[ {-4, -3, -2, 0, 1, 2, 3, 4} \]
without replacement.
Whoever gets three numbers that sum to 0 wins.
Step 3: Recognize the Hidden Tic-Tac-Toe
There are exactly 8 numbers, and the win condition is:
Find 3 elements from the set that sum to 0.
This is equivalent to 3-in-a-line in a magic square or Tic-Tac-Toe on a suitable representation of these 8 values.
This game has been studied — and it turns out the structure is isomorphic to standard Tic-Tac-Toe.
Step 4: Result
In standard Tic-Tac-Toe, the first player can force a win or draw — but not always win if the second player plays optimally.
Hence, in this game:
- Alice cannot always guarantee a win.
- If Bob plays optimally, the game will end in a draw.
- But if Bob makes a mistake, Alice can win.
Conclusion
\[ \boxed{ \text{Alice cannot always win, but she can force at least a draw with optimal play.} } \]